Allie and Greg like villains. Like, we really, really like villains. They pretty much make or break most stories for us. This week, Allie wants to know what makes a truly great D&D villain? What should you think about while homebrewing the villain of your story? What should you avoid? And how can DMs create villain their players will never forget?
In this mini-session, Greg flies solo and explains why downtime can be such a great thing for your session!
Actions are what makes D&D stand out against a lot of other game styles. But Allie is strugglign a little bit to understand exactly...