Allie and Greg like villains. Like, we really, really like villains. They pretty much make or break most stories for us. This week, Allie wants to know what makes a truly great D&D villain? What should you think about while homebrewing the villain of your story? What should you avoid? And how can DMs create villain their players will never forget?
Actions are what makes D&D stand out against a lot of other game styles. But Allie is strugglign a little bit to understand exactly...
So many people have had their interest in D&D destroyed by bad DMs. If you want to be a DM, or are wondering if...